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Mechanic Pattern Practice

2D Games

Level Design | Mechanic Design | Art |Programing

Group Project

These projects stem from my coursework in Game Mechanics and Systems Design, where we distill game mechanics into weekly patterns. Utilizing these patterns, we craft game demos to let players firsthand experience these mechanics in action. All demos are showcased on my itch page for anyone interested to explore. My contributions span programming, level design, and art creation.

LEARNING THE HARD WAY

LEARNING THE HARD WAY

Encourage players to value and utilize their abilities to the fullest extent.

LIFE IS MEANING(LESS)

LIFE IS MEANING(LESS)

Manage the significance of death to the player. Make the player maintain a high level of tension and concentration throughout a certain level, ideally guiding the player to achieve a state of flow.

NORMALIZING PROGRESSION

NORMALIZING PROGRESSION

How to balance the player progression among different skilled players.

ROULETTE

ROULETTE

This approach diminishes players' apprehension of death or failure, simultaneously enriching the gameplay experience with added depth.

THINK FAST!

THINK FAST!

Control the level of predictability and thought in player decisions.

YOU SHALL NOT PASS

YOU SHALL NOT PASS

Create a player character with a variety of interesting and complex abilities without overwhelming the player.

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