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YOU SHALL NOT PASS

Create a player character with a variety of interesting and complex abilities without overwhelming the player.

By limiting the player to only part of their moveset at any given time, or providing tradeoffs between different abilities, designers can create a versatile player character while encouraging players to focus on different abilities at different times.

Pattern Implement

At the beginning of the game, the player can walk and move around. As they walk into the detection zone, they can hit the space bar to crouch, or become invisible, to avoid the detection from the enemies. As they travel through the map, enemies will come up not one by one but appear as a group of two or three. In this case, the player need to consider the timing of the crouching action, and balance it among waiting and walking. As soon as the enemy’s vision cone detection spins away, the player need to move into another detection zone and crouch to avoid detection from this enemy. Once the player becomes more experienced, they will be more skillful in reacting to the upcoming enemy detection zone. They will learn the best timing to hide from the detectors.

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