
LEARNING THE HARD WAY
Encourage players to value and utilize their abilities to the fullest extent.
By letting the player struggle with and combat a problem before presenting an upgrade or new ability that makes the processing easier, designers can help players understand the utility and value of an upgrade or ability, and create a sense of achievement when the player unlocks it. This is also useful as a way to prevent gameplay from becoming redundant and repetitive.
Pattern Implement
Our prototype is designed to have the player see the high place at the beginning of the game, knowing there’s something on it but at the same time knowing they can’t go up to it for now. As the player explore the level more, they will find a power-up item that gives them the ability to double jump. In this case, the players can go through the level and use that ability to reach the goal.
