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THINK FAST!

Control the level of predictability and thought in player decisions.

The more time a player is given to make a decision, the more predictable their choice becomes. Conversely, providing the player with less time to make a decision results in less thought out and predictable. High time-to-think can make a game stale, whereas low time-to-think can result in poorly thought-out or random choices.


Pattern Implement

Our pattern focuses on allowing the player to make decisions under time-limited conditions, increasing the randomness of gameplay. Consequently, in the process of crafting levels, we concentrate on designing multiple paths for the player to make decisions.

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